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public static void UIOriginCardSlot_SetData(UIOriginCardSlot __instance, DiceCardItemModel cardmodel, Image[] ___img_Frames, Image ___img_Artwork, ref Color ___colorFrame, ref Color ___colorLineardodge)
        {
            bool flag = cardmodel != null;
            if (flag)
            {
                bool flag2 = cardmodel.GetID().packageId == YisangInitializer.pid;
                if (flag2)
                {
                    ___colorFrame = new Color(1f, 1f, 1f, 1f);
                    ___colorLineardodge = new Color(1f, 1f, 1f, 0f);
                    bool flag3 = YisangInitializer.uiinit2;
                    if (flag3)
                    {
                        YisangInitializer.uiinit2 = false;
                        YisangInitializer.sprites2.Add(___img_Frames[0].sprite);
                    }
                    bool flag4 = YisangInitializer.sprites2.Count == 1;
                    if (flag4)
                    {
                        bool flag5 = __instance is UIDetailCardSlot;
                        if (flag5)
                        {
                            Image component = __instance.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(0).gameObject.GetComponent<Image>();
                            YisangInitializer.sprites2.Add(component.sprite);
                        }
                    }
                    ___img_Frames[0].sprite = YisangInitializer.ArtWorks["LeftPage_Base"];
                    ImgTranslator imgTranslator = ___img_Frames[0].gameObject.GetComponent<ImgTranslator>();
                    bool flag6 = imgTranslator == null;
                    if (flag6)
                    {
                        imgTranslator = ___img_Frames[0].gameObject.AddComponent<ImgTranslator>();
                    }
                    imgTranslator.image = ___img_Frames[0];
                    imgTranslator.active = true;
                    imgTranslator.SpineUpdate("Spine2", "Front", 1f, 0.2f);
                    bool flag7 = __instance is UIDetailCardSlot;
                    if (flag7)
                    {
                        Image component2 = __instance.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(0).gameObject.GetComponent<Image>();
                        component2.sprite = YisangInitializer.ArtWorks["RightPage_Base"];
                        ImgTranslator imgTranslator2 = component2.gameObject.GetComponent<ImgTranslator>();
                        bool flag8 = imgTranslator2 == null;
                        if (flag8)
                        {
                            imgTranslator2 = component2.gameObject.AddComponent<ImgTranslator>();
                        }
                        imgTranslator2.image = component2;
                        imgTranslator2.active = true;
                        imgTranslator2.SpineUpdate("Spine", new List<string>
                        {
                            "Back_Aquila",
                            "Back_Gemini",
                            "Back_the Plough"
                        }, 1f, 0.2f);
                    }
                    __instance.GetType().GetMethod("SetFrameColor", AccessTools.all).Invoke(__instance, new object[]
                    {
                        ___colorFrame
                    });
                    __instance.GetType().GetMethod("SetLinearDodgeColor", AccessTools.all, null, new Type[]
                    {
                        typeof(Color)
                    }, null).Invoke(__instance, new object[]
                    {
                        ___colorLineardodge
                    });
                }
                else
                {
                    bool flag9 = !YisangInitializer.uiinit2;
                    if (flag9)
                    {
                        ___img_Frames[0].sprite = YisangInitializer.sprites2[0];
                        ImgTranslator component3 = ___img_Frames[0].gameObject.GetComponent<ImgTranslator>();
                        bool flag10 = component3 != null;
                        if (flag10)
                        {
                            component3.active = false;
                        }
                        bool flag11 = __instance is UIDetailCardSlot && YisangInitializer.sprites2.Count > 1;
                        if (flag11)
                        {
                            Image component4 = __instance.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(0).gameObject.GetComponent<Image>();
                            component4.sprite = YisangInitializer.sprites2[1];
                            ImgTranslator component5 = component4.gameObject.GetComponent<ImgTranslator>();
                            bool flag12 = component5 != null;
                            if (flag12)
                            {
                                component5.active = false;
                            }
                        }
                    }
                }
            }
        }

public class CardFrameInit : ModInitializer
    {
        public override void OnInitializeMod()
        {
            Harmony harmony = new Harmony("LOR.CardFrameChangeMOD");
            MethodInfo method = typeof(CardFrameInit).GetMethod("SetCard");
            harmony.Patch(typeof(BattleDiceCardUI).GetMethod("SetCard", AccessTools.all),  null, new HarmonyMethod(method),null);
        }
        public static void SetCard(BattleDiceCardModel cardModel, BattleDiceCardUI __instance, ref Color ___colorFrame, ref Color ___colorLineardodge, params BattleDiceCardUI.Option[] options)
        {
            ___colorFrame = Color.black;
            ___colorLineardodge = Color.black;
            __instance.GetType().GetMethod("SetFrameColor", AccessTools.all).Invoke(__instance, new System.Object[] {___colorFrame});
            __instance.GetType().GetMethod("SetLinearDodgeColor", AccessTools.all).Invoke(__instance, new System.Object[] { ___colorLineardodge });
        }
    }

public class CardFrameInit : ModInitializer
    {
        public override void OnInitializeMod()
        {
            Harmony harmony = new Harmony("LOR.CardFrameChangeMOD");
            MethodInfo method = typeof(CardFrameInit).GetMethod("SetCard");
            harmony.Patch(typeof(BattleDiceCardUI).GetMethod("SetCard", AccessTools.all),  null, new HarmonyMethod(method),null);
        }
        public static void SetCard(BattleDiceCardModel cardModel, BattleDiceCardUI __instance, ref Color ___colorFrame, ref Color ___colorLineardodge, params BattleDiceCardUI.Option[] options)
        {
            ___colorFrame = Color.black;
            ___colorLineardodge = Color.black;
            __instance.GetType().GetMethod("SetFrameColor", AccessTools.all).Invoke(__instance, new System.Object[] {___colorFrame});
            __instance.GetType().GetMethod("SetLinearDodgeColor", AccessTools.all, null, new Type[]  {typeof(Color)}, null).Invoke(__instance, new object[] {   ___colorLineardodge});
        }